A hook on the end of a long pole used for fighting fires. It can be used to remove burning materials from a rooftop, wall or other area that is not yet alight. A character can extinguish a fire of Fire Dice less than two as an action if they can reach it with the hook. It can also be used to remove fuel from a fire. On a successful Brawn + Fire Fighter test with a TN 5 times the fires Fire Dice it reduces the Fires Resolve by 1.
A Fire Beater is a device for putting out fire by beating it to remove its air supply. A character can extinguish 1 Fire Dice of fire for each round they use the beater. It is ineffective against fires over whichever is greater of two dice or a characters Rank in the Fight Fire Knack Fire Dice in size.
Fire Bucket (Water)
A bucket filled with water for extinguishing a fire. It causes 1k1 wounds to a fire. Water is ineffective against chemical fires such as burning oil. A bucket chain from a water source can deliver a number of buckets of water onto a fire equal to the lowest Panache of the characters forming the chain. If a character organising the bucket chain has the Fight Fire Knack they can add their Rank in the Knack to the number of buckets.
Fire Bucket (Sand)
A bucket filled with sand for extinguishing a fire. It causes 1k1 wounds to a fire. Sand is effective against chemical fires such as burning oil.
A horse drawn vehicle carrying a ladder, ten fire hooks and a large number of empty buckets.
A horse drawn vehicle much like a Fire Engine carrying a ladder, a number of fire hooks and a large number of buckets. In addition it has a pump that can be used to pump water from a source such as a well or better yet a river onto the fire. The character using the hose can use it to wound a fire each action. They cause a number of kept dice of wounds equal to the total Brawn of the pumping characters divided by five. Characters with the Fight Fires Knack can add a number of unkept dice equal to their Rank in this Knack to the damage roll.
A set of leather clothing, heavy boots and a solid helmet that reduces any fire damage or damage from collapsing walls or other structures to its wearer by 1 kept dice (1k1). It imposes a 1 kept dice (1k1) penalty on all Finesse rolls.
An oil that continues to burn if immersed in water. Can be extinguished by beating or immersion in sand.
A chemical used by conjurers to create flames that are safe to handle.