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Too Many Ideas - Archive for December, 2006

STEEPVM Timeframes

Wednesday, December 20th, 2006

To use STEEPVM as a writer there are a number of timeframe issues you need to address. The first one is the starting point you’re working from. If your writing science fiction your most likely starting point is today. For alternate history you need to pick the point at which history diverges and decide why. […]

Fog Photo

Tuesday, December 19th, 2006

I took this quick photograph this morning before the fog really thickened up.

Object Sequence Importer and EcoSystems

Monday, December 18th, 2006

I’ve had several e-mails asking if the animations made with the Object Sequence Importer I posted yesterday can be used in EcoSystems. A few quick test revealed the following: Sequences can be saved as VOBs following the method for saving the scripts result explained in yesterdays article. Sequences saved as VOBs and then loaded into […]

Object Sequence Importer Version 0.2.4

Sunday, December 17th, 2006

Object Sequence Importer Instructions for version 0.2.4 Tested using Vue 5 Infinite 5.11-02 and Vue 6 Pre Release build 288741 What is it? The object sequence loader is a script that loads a sequence of 3d model files in a format Vue can import (obj, vob, 3ds, lwo, shd, cob and some other formats) How […]

Send for Jorj X. McKie

Saturday, December 16th, 2006

In case you don’t recognise the name Jorj X. McKie is the lead character in several stories by Frank Herbert. He works for an agency charged to slow down a vast galaxy spanning government by conducting dirty tricks “in lieu of red tape”. I don’t need the help of a saboteur extraordinary to slow the […]

XFrog animation in Vue 6 Infinite

Friday, December 15th, 2006

After a little modification and a repeat of the 3 hour render here is the test animation from XFrog 3.5 Full into Vue 6 Infinite using the completely rewritten object import script. It’s one of the animated objects supplied with XFrog. Still not 100% perfect as the objects’ positions wanders a little. However I think […]

Yesterdays Post will become Todays Post Later Today

Friday, December 15th, 2006

Well I had a nice test animation brewing that I was going to post. Except it turned from last night into this morning. Now I’ve found while the textures were only rough I got one completely and horribly off so I’m off to re render. So tonights post will becomes tommorows which is in fact […]

STEEPVM Adding the Unknown

Wednesday, December 13th, 2006

STEEPV is a tried and tested way of working and with a thirty-year pedigree. It works well in its own field and some of its results read like science fiction. However it is not perfect if your writing includes what might be seen as less hard science and more fantasy elements. Magic, monsters, gods, religions […]

Fame! huh-yeah. What is it good for? Absolutely nothing

Tuesday, December 12th, 2006

A stinking headache stopped me posting the little rant that follows last night. The BBC reports Max Clifford has a 10 tips for being famous: Appear on a reality series Enter a talent contest Be abysmal on a talent show Gain fame by association Date a celebrity Flaunt your body Date a Royal Family member […]

My First Victoria 4 Render in Vue

Sunday, December 10th, 2006

A quick render of Victoria 4 in Vue 6 with 4 lights, a spectral atmosphere and global radiosity lighting.

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