impworks Logo - a grinning imp in flight

Too Many Ideas - Archive for the ‘Vue’ Category

Two Vue Renders

Saturday, February 10th, 2018

So I was messing around in Vue with some real world terrain data and I rather like this test render. Anyway I was wondering – would it look good with a couple of giant science fiction buildings dropped in so just to try it I dropped in a couple of Stonemasons creations from Daz3d. They […]

Turbulance 1.0

Playing with Vue 2015 Particles Again

Thursday, October 1st, 2015

I’ve been playing some more with Vue’s particle systems this week.  I’ve updated the turbulence experiments page with a second experiment  – a test of the impact of the turbulence setting on a point emitter that creates an expanding field of black spheres.

A Vue Particle System emitting a stream of black spheres with a turbulence setting of 1.4

Vue Particle System Experiments

Friday, September 11th, 2015

I’ve been playing with Vue’s particle systems ever since they were added in 2011.  I’ve just added a page for one of the experiments – a simple test of the impact of the turbulence setting on an emitter that creates a vertical jet of black spheres.

SkinVue and Daz Genesis 2 Figures

Saturday, May 17th, 2014

I use Daz figures a lot for making pictures to help me remember what a character looks like for a story and for NPC illustrations for games.  I do pretty much all my rendering in Vue so a certain amount of tinkering with textures is required.  I’ve used SkinVue for a long time for that […]

Vue Python: Working with the Camera Settings Tutorial

Monday, November 25th, 2013

I’ve posted a new tutorial for Vue – Working with the Camera Settings.

Man in the Rain Render

Friday, July 12th, 2013

I was trying trying to get a pretty specific particle effect with Vue tonight – rain hitting an umbrella and cascading off. I’ve not found a good way to achieve it yet. Anyway before I shut Vue down I had a silly idea to see what the image would look like if I focused the […]

Vue 11 Particle Effectors

Sunday, November 11th, 2012

A look at what each of the particle effectors does in Vue 11 covering: Attractor Grid Align Jitter Lean Lower Move Raise Rake Spin Tornado. Magnet is a bit of a diva and will get a video all of its own.

Vue 11 Particle Rendering

Saturday, November 3rd, 2012

Following on from Vue 11 Basic Particles Basic Set Up here is a second short video covering the different styles of rendering for Vue 11 particles.

Vue 11 Basic Particles Basic Set Up

Thursday, November 1st, 2012

I’ve had a couple of emails asking how to set up a particle system in Vue 11 so here is a quick tutorial on setting up a very basic particle system and rendering it.

Building Maps for Role Playing with Vue

Monday, February 13th, 2012

I quite often make maps and other diagrams for games I’m running using Vue and other computer graphic software.  Over the weekend I was messing around with GeoControl2 and it randomly produced a landscape I quite liked the look of but I don’t have a game it fits with at the moment.   So I thought […]

impworks © Copyright Mark Caldwell 1996 - 2018