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Too Many Ideas - Archive for the ‘Vue’ Category

Happy Christmas

Friday, December 25th, 2020

Based on a render in Vue with lots of postwork.

Centre Finder Vue Checked

Sunday, November 1st, 2020

Checked my old centre finding script for Vue today and it works perfectly with the current release of Vue.

Camera Save and Load as CSV Files Revisited

Sunday, October 18th, 2020

Camera Save and Load as CSV Files needed a tiny update to be compatible with the current version of Vue – “true” needed to be changed to “True”. I’ve uploaded version 4 and it can be downloaded now.

Add Material Layer Revisited

Sunday, October 11th, 2020

I’m planning on checking all the Vue Python scripts I have posted here still work. So first up Add Material Layer which passes testing with flying colours.

Two Vue Renders

Saturday, February 10th, 2018

So I was messing around in Vue with some real world terrain data and I rather like this test render. Anyway I was wondering – would it look good with a couple of giant science fiction buildings dropped in so just to try it I dropped in a couple of Stonemasons creations from Daz3d. They […]

Turbulance 1.0

Playing with Vue 2015 Particles Again

Thursday, October 1st, 2015

I’ve been playing some more with Vue’s particle systems this week.  I’ve updated the turbulence experiments page with a second experiment  – a test of the impact of the turbulence setting on a point emitter that creates an expanding field of black spheres.

A Vue Particle System emitting a stream of black spheres with a turbulence setting of 1.4

Vue Particle System Experiments

Friday, September 11th, 2015

I’ve been playing with Vue’s particle systems ever since they were added in 2011.  I’ve just added a page for one of the experiments – a simple test of the impact of the turbulence setting on an emitter that creates a vertical jet of black spheres.

SkinVue and Daz Genesis 2 Figures

Saturday, May 17th, 2014

I use Daz figures a lot for making pictures to help me remember what a character looks like for a story and for NPC illustrations for games.  I do pretty much all my rendering in Vue so a certain amount of tinkering with textures is required.  I’ve used SkinVue for a long time for that […]

Vue Python: Working with the Camera Settings Tutorial

Monday, November 25th, 2013

I’ve posted a new tutorial for Vue – Working with the Camera Settings.

Man in the Rain Render

Friday, July 12th, 2013

I was trying trying to get a pretty specific particle effect with Vue tonight – rain hitting an umbrella and cascading off. I’ve not found a good way to achieve it yet. Anyway before I shut Vue down I had a silly idea to see what the image would look like if I focused the […]

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