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Too Many Ideas - Archive for the ‘Gaming’ Category

Trumpton Newtown

Sunday, October 27th, 2019

This is a little thought game for two or more players. I made it up to help explain world building to friends who aren’t into RPGs or writing. It actually first came about because of a long car journey I was taking with my Dad back in the early 2000s. Start with a simple premise… […]

When Ants Attack!!!

Sunday, September 29th, 2019

Just added an old article I wrote for Ragnarok – When Ants Attack!!! a look at the pseudo science of giant ants in fiction.  The second half of the article is game stats for table top wargame Tusk.

Testing the 9 Sentence Setting So Far

Sunday, January 20th, 2019

I wanted to test how well the 9 Sentence Setting elements work together in anger.  I’ve used it to assemble an RPG setting for a silly idea that keeps coming back to me for a game set in a world not unlike Death in Paradise except the island is a place the dead from an […]

The 9 Sentence Organisation

Saturday, January 12th, 2019

Expanding on the 9 Sentence Settlement and the 7 Sentence NPC and last weeks  9 Sentence Region and the 9 Sentence Building this week I’ve been thinking about how to make a compact but useful description of an organisation.  This is my first stab… Heading – Name Line 1: Introduction – Alternate names, leader, size and status Line 2: First […]

The 9 Sentence Region and the 9 Sentence Building

Sunday, January 6th, 2019

Expanding on the 9 Sentence Settlement and the 7 Sentence NPC here is my first stab at the 9 Sentence region Heading Line 1: Introduction Line 2: First Impressions Line 3: Geography Line 4: Resources Line 5: Flora and Fauna Line 6: People, Population, Demographics, Government and Culture Line 7: Places and Infrastructure Line 8: History  Line 9: […]

The 9 Sentence Settlement

Sunday, December 30th, 2018

I was thinking yesterday about expanding the New 7 Sentence NPC to cover other sorts of game information.  I became a fan of the 7 Sentence NPC when I read it in Dragon magazine back in 1992 as it is quick to produce and gives me as a GM lots of the information I need […]

Latest Villain of the Week – Mickhail Mihaylov

Saturday, October 8th, 2016

I’ve just posted my latest 7th Sea villain of the week Mickhail Mihaylov.

7th Sea Villain of the Week

Saturday, September 3rd, 2016

Started a new section of villains for 7th Sea villains of the week.  Aim is (shock) to put out a new villain each week at least for a while.  They’re not big bads just characters that can occupy heroes for a little while.  One villain seemed a bit lonely so for the first week only […]

7th Sea 2nd Edition Likely Number of Raises

Saturday, June 25th, 2016

7th Sea 2nd edition uses an interesting mechanism to decide how well a character does with an action.  I wanted to have some idea of how many raises a starting character is likely to have depending on their Trait, Skill and any bonus dice they might get.  So I ran some simulations earlier using a […]

7th Sea 2nd Edition Traits

Saturday, June 4th, 2016

Just a few thoughts about the patterns of points that can be assigned to Traits in 7th Sea 2nd Edition. In second edition the rules create only a few possible patterns for assigning numbers that make up a character’s Traits. Here they are ordered by highest Trait first… Trait Total Points A B C D […]

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