Too Many Ideas - Posts Tagged ‘Vue’

Object Sequence Importer and EcoSystems
Monday, December 18th, 2006I’ve had several e-mails asking if the animations made with the Object Sequence Importer I posted yesterday can be used in EcoSystems. A few quick test revealed the following: Sequences can be saved as VOBs following the method for saving the scripts result explained in yesterdays article. Sequences saved as VOBs and then loaded into […]

Object Sequence Importer Version 0.2.4
Sunday, December 17th, 2006Object Sequence Importer Instructions for version 0.2.4 Tested using Vue 5 Infinite 5.11-02 and Vue 6 Pre Release build 288741 What is it? The object sequence loader is a script that loads a sequence of 3d model files in a format Vue can import (obj, vob, 3ds, lwo, shd, cob and some other formats) How […]

Send for Jorj X. McKie
Saturday, December 16th, 2006In case you don’t recognise the name Jorj X. McKie is the lead character in several stories by Frank Herbert. He works for an agency charged to slow down a vast galaxy spanning government by conducting dirty tricks “in lieu of red tape”. I don’t need the help of a saboteur extraordinary to slow the […]

XFrog animation in Vue 6 Infinite
Friday, December 15th, 2006After a little modification and a repeat of the 3 hour render here is the test animation from XFrog 3.5 Full into Vue 6 Infinite using the completely rewritten object import script. It’s one of the animated objects supplied with XFrog. Still not 100% perfect as the objects’ positions wanders a little. However I think […]

My First Victoria 4 Render in Vue
Sunday, December 10th, 2006A quick render of Victoria 4 in Vue 6 with 4 lights, a spectral atmosphere and global radiosity lighting.

Object Loader Script are Almost Done
Saturday, December 9th, 2006Finished the new version of the object sequence loader script, almost an entire ground up rewrite of the code. I’m going to spend a while testing it but it does now load numbered sequences of files and has features to load Realflow and Xfrog 3 Full animations. Hopefully no problems will appear during testing and […]

Punching Holes in the Sky
Friday, December 1st, 2006[I’ve added an updated version of this tutorial to my site: Punching Holes in the Sky] Controlling Godrays in Vue 6 Sunbeams, called Godrays by e-on, are one of the new features in Vue 6. They appear when heavy clouds break up the light coming from the sun light source. The atmosphere must be a […]

Heavy Fog in Virtual Venice
Tuesday, November 28th, 2006Just playing with a heavy fog atmosphere in Vue 6 Infinite. The water is a flat plain with a slightly tweaked dark water material added and the bump map turned into a displacement map. The model is the Bridge of Sighs from Cornucopia 3d.

Vue Python Mass File Conversion Script 0.2
Monday, November 27th, 2006A fix for some changes I made to clean up version 0.1 of the script for release that as an unfortunate side effect broke it! For more details and to download version two see my web site: Mass Convert Vue Python Script

It's Alive!
Saturday, November 25th, 2006Well animated at least. After trying a variety of methods to achieve animation in Vue python scripts I think I may well have found a way to achieve a satisfactory result for imported files. Now I need to refine the script to cope with all the nasty things I can think of that people will […]