So my ongoing experimentation with pyODE is making some progress. I can now get data rotation data out of pyODE into Vue 6 Infinite to change the objects angles. I found some code to turn pyODE’s 3×3 matrix in to a Euler angle. Once in a while it does go a bit mad on the rotation about Z axis but I can live with that for now.
My next challenge is to get the rotation data from the original scene in to pyODE. I need to figure out how to map Vue’s rotations to pyODE’s 3×3 matrix and to cope with the swapping of the Z and Y axis being up between the two bits of software. Hopefully I’ll not lose another weekend to it.