Too Many Ideas - Archive for June, 2016
7th Sea 2nd Edition Likely Number of Raises
Saturday, June 25th, 20167th Sea 2nd edition uses an interesting mechanism to decide how well a character does with an action. I wanted to have some idea of how many raises a starting character is likely to have depending on their Trait, Skill and any bonus dice they might get. So I ran some simulations earlier using a […]
7th Sea 2nd Edition Traits
Saturday, June 4th, 2016Just a few thoughts about the patterns of points that can be assigned to Traits in 7th Sea 2nd Edition. In second edition the rules create only a few possible patterns for assigning numbers that make up a character’s Traits. Here they are ordered by highest Trait first… Trait Total Points A B C D […]