Too Many Ideas - The impworks Blog

Scaling Objects to Help making Vue Scenes

Monday, June 21st, 2010

I’ve been exchanging emails with Paul, a Vue user, who was having difficulty visualising how big objects should be in Vue. He uses real world measurements but his pictures didn’t look right because he was struggling to get the objects to be the right size and making the distances between them realistic. That was messing […]

The Pandorica Opening

Saturday, June 19th, 2010

So here are my random thoughts on tonigh’s Doctor Who episode The Pandorica Opening but first a little sillyness… This week’s episode could have been titled: How do you solve a problem like the Doctor?  Now I know my theory about Graham Norton as the series bad guy and the crack being the gap under […]

Ambiguous Sign

Wednesday, June 16th, 2010

This sign is on the boards which cover the ground floor of an empty building a short distance from where I work. Whenever I walk past it amuse me in the same way that a sign on the side entrance to Wollaton Park in Nottingham amused me in my youth. It read simply “Escaping Dear […]

Społeczeństwa Angielskiego for the Defence of Greengrocer's Apostrophe's from Sad Pants Pedants

Wednesday, June 9th, 2010

I’ve been thinking of founding the Społeczeństwa Angielskiego for the Defence of Greengrocer’s Apostrophe’s from Sad Pants Pedants. Here is an explanation why… News of the self appointment of a Queen’s English Society at once annoyed and amused me. I’m sure the founders are eminently qualified to talk about our language or at least think […]

Vincent and the Doctor

Saturday, June 5th, 2010

I was worried about Richard Curtis writing a Doctor Who for two reasons – first that it could be too Richard Curtis; second that it could be Richard Curtis free. I’m glad to say that Vincent and the Doctor was Doctor Who and it was a Richard Curtis Doctor Who. First let’s get some of […]

Lime Street Station Uncovered

Wednesday, June 2nd, 2010

The concrete mess on the front of Lime Street Station was one of the worst eyesores in the city. It was a badly executed, dreary, unimaginative waste of concrete that hadn’t aged well. Worse it was right in the heart of the city centre, covering up the face of one of the country’s great Victorian […]

The Losers

Friday, May 28th, 2010

Half my brain liked The Losers the other half isn’t so sure.  First the good things… The comedy – it wasn’t always timed perfectly – but there was plenty of humour and it was drawn from the characters. The action was solid and sometimes creative.  The way The Losers could be casual when going up […]

Living Room Rules

Sunday, May 23rd, 2010

After a (small) flood of unacceptable comments that didn’t get past my blog’s spam and flood control I’m posting living room rules. Just a quick note: I support freedom of speach.  You have the freedom to say whatever you want on your website.  Quoting the 1st Amendment to me is a bit daft as I’m […]

Variations on the Difficulty Theme

Thursday, May 20th, 2010

In The Danger of Difficulty Despair – With Graphs I talked about the risk of a game suffering from boring encounters if the difficulty progression was always identical.  I showed, with the aid of graphs, how linear encounter difficulty combined with character improvement at the end of each adventure could create a universe which sees […]

Ragnarok 57

Wednesday, May 19th, 2010

Ragnarok Issue 57 (The Magazine of the Society of Fantasy and Science Fiction Wargaming) landed through my letter box today.  My article for BTRC’s SLAG! appears along with a variety of fantasy and science fiction wargaming goodness.

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