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Too Many Ideas - Archive for the ‘Gaming’ Category

Cop Night #1

Monday, February 19th, 2007

I feel a Cop Show theme coming on this week… So Waking the Dead’s run ended with a romantic twist for Boyd. Slightly subtler than CSI’s Sarah/Grisham matching dressing gown crime scene and foreshadowed a little more in the plot too. I’ve also been working on Serious and Organised. Boring equipment list creation. I’m torn […]

Serious and Organised Art

Saturday, February 17th, 2007

I was thinking about the artwork for Serious and Organised tonight. Cars play a pretty big part in a lot of crime shows so I knew I was going to need some suitable models. Fortunately a thread on Renderosity reminded me of Design Modélisation Image that has some very nice free models of vehicles. The […]

Serious and Organised not Forgotten

Friday, February 16th, 2007

Did some work on polishing the system for Serious and Organised tonight. The basic game is now there it’s just a case of deciding what extra rules and other bits and pieces it needs. Then I can stat up the characters in the background up and the core game will be done.

Disavowed-1010

Friday, February 9th, 2007

I started another blog a few days ago. At the tail end of last year I picked up the new edition of one of my favourite role playing games, Conspiracy X. I’m not a believer in conspiracy theories tending towards the cock up theory of history. However I do think conspiracies can make for interesting […]

One year of Too Many Ideas

Monday, January 29th, 2007

Just noticed this blog was a whole year old last week. So here’s a round up of projects started and progress so far. Serious and Organised / Men of Action / The ABC System: system written needs play testing. Arædan: Originally called Untitled Fantasy #1. In need of editing. The Seer: About 50% written and […]

Ragnarok 51

Sunday, January 14th, 2007

Raganrok issue 51, John Wilson’s first as editor, came through my door this morning. A very good read it looks to be too.

Sometimes You Just Need to Let an Idea Stew

Monday, January 8th, 2007

I was reminded by the problems at Little Chef of a discussion I had with a friend over ten years ago inspired by a rather battered Little Chef map. The last few days I’ve been working on the project that has sat on the hard drive of two computers untouched for so long. I’m glad […]

SOCA Leg Work

Monday, October 2nd, 2006

Went back to an old project today. Started trying to put Serious and Organised to bed. Tidying up the text, adding descriptions of Characteristics to reduce the wiggle factor for rules lawyers while trying to avoid the game creeping into needing lots more Characteristics if I define the ones I’ve included too tightly. Dull but […]

D'Artagnan and the Cardinal's Spy

Saturday, September 30th, 2006

Subbed a quick scenario for Eureka Miniatures free rules …And One for All in to Ragnarok earlier.

Pepakura Designer

Saturday, September 9th, 2006

Came across a little shareware application that will take simple 3d models and produce a design for a paper mesh of the model. It can read a lot of fairly standard formats like wavefront object (.obj), lightwave (.lwo) and 3d studio (.3ds). It can also read some texture maps too. I’ve not got anything to […]

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