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Too Many Ideas - Posts Tagged ‘free’

Serious and Organised Art

Saturday, February 17th, 2007

I was thinking about the artwork for Serious and Organised tonight. Cars play a pretty big part in a lot of crime shows so I knew I was going to need some suitable models. Fortunately a thread on Renderosity reminded me of Design Modélisation Image that has some very nice free models of vehicles. The […]

Vue Python Mass File Conversion Script 0.3

Sunday, February 4th, 2007

E-on added the ability to export Vue’s vob file format using python in the most recent release of Vue 6 Infinite. I’ve updated my Mass convert script to reflect the enhancement. For more details and to download the latest version see my web site: 3d file mass convert vue python script

One year of Too Many Ideas

Monday, January 29th, 2007

Just noticed this blog was a whole year old last week. So here’s a round up of projects started and progress so far. Serious and Organised / Men of Action / The ABC System: system written needs play testing. Arædan: Originally called Untitled Fantasy #1. In need of editing. The Seer: About 50% written and […]

impworks Link Section Coming Soon

Monday, January 22nd, 2007

I spent several annoying hours today trying to find free link directory scripts for my impworks site that worked with smarty templates. After a couple of wasted hours of downloading and trying out scripts I decided it would be quicker to code something up myself. Now I’ve got the basic MySQL, PHP and smarty templates […]

Apocalypto

Sunday, January 21st, 2007

Just in from seeing Apocalypto which was a lot better than I’d expected. I was afraid it was going to turn out to be a bit of a The Thin Red Line. Sorry if you liked The Thin Red Line for me it was just pretentious and far too pretty. I was really worried Apocalypto […]

EcoSystem to Object enhanced for Vue 6

Tuesday, January 16th, 2007

I’ve just added a few little enhancements to my EcoSystem to Object script. It now asks for a few simple choices when it is run rather than needing the script to be edited. You can now choose what Vue primitive it will put at the EcoSystem instances location. You can also select to have the […]

Object Sequence Importer and EcoSystems

Monday, December 18th, 2006

I’ve had several e-mails asking if the animations made with the Object Sequence Importer I posted yesterday can be used in EcoSystems. A few quick test revealed the following: Sequences can be saved as VOBs following the method for saving the scripts result explained in yesterdays article. Sequences saved as VOBs and then loaded into […]

Object Sequence Importer Version 0.2.4

Sunday, December 17th, 2006

Object Sequence Importer Instructions for version 0.2.4 Tested using Vue 5 Infinite 5.11-02 and Vue 6 Pre Release build 288741 What is it? The object sequence loader is a script that loads a sequence of 3d model files in a format Vue can import (obj, vob, 3ds, lwo, shd, cob and some other formats) How […]

Punching Holes in the Sky

Friday, December 1st, 2006

[I’ve added an updated version of this tutorial to my site: Punching Holes in the Sky] Controlling Godrays in Vue 6 Sunbeams, called Godrays by e-on, are one of the new features in Vue 6. They appear when heavy clouds break up the light coming from the sun light source. The atmosphere must be a […]

One for future social historians

Sunday, November 26th, 2006

Sometimes it’s the little things in life that make me think why? Today I needed a new kitchen timer. I didn’t want anything fancy. I didn’t want to spend a lot of money. I went round several shops in my search while doing other shopping. What I discovered on this micro Odyssey is that there […]

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