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Too Many Ideas - Archive for the ‘My Stuff’ Category

Fall of the Goblin Empire

Thursday, April 29th, 2010

Fall of the Goblin Empire (FoGE) is my entry for the SFSFW’s fantasy wargaming competition.  A game of goblins and their varigated, varied and highly unreliable flying machines. Here are a couple of the opening paragraphs that set the scene for a game of goblins going up-tiddle-ee-up coming down-tiddle-ee-down-down… Ask anyone and they will tell […]

Wordless Wednesday #35

Wednesday, April 21st, 2010

Photograph of slope covered in Daffodils in Sefton Park, Liverpool

Add this is History

Monday, April 19th, 2010

Until today I’d included the Add this Button on both this site and on my unofficial Vue News blog.  Having looked at the usage I’ve taken it off this blog.  Quite simply, despite having tried it in a few different places, it wasn’t being used.  On Vue News it gets a low level steady stream […]

Gzip Go Faster Stripes

Wednesday, April 14th, 2010

In an effort to make this site a bit more of a Quatro and less of an Austin 1100 I’ve painted gzip go faster striped down the side of all the html, css and js files it serves up tonight.

Wordless Wednesday #34

Wednesday, April 14th, 2010

Photograph of Mossley Hill, Liverpool from Sefton Park

The Danger of Difficulty Despair – With Graphs

Thursday, April 8th, 2010

I was going through some very old gaming files from when I was at college and came across some notes on designing the difficulty of encounters in a tabletop role playing game. A few weeks ago I questioned if Role Playing Games Need XP and the notes reminded me that in a game with experience […]

Open the Door Updated

Wednesday, March 31st, 2010

I’ve added entries for Dark Conspiracy, Twilight 2000 and Babylon 5 to the Open the Door page.

Wordless Wednesday #32

Wednesday, March 24th, 2010

Photograph of a Chandelier in St Georges Hall, Liverpool

Do Role Playing Games Need XP?

Thursday, March 18th, 2010

When making rules for a role playing game there is the ongoing balancing act between narrative and simulation.  Both of which ultimately need to create fun.  At one extreme you’ve a game like Over the Edge with very lightweight rule system and at the other end you’ve got rules heavy, simulation game like Rolemaster.  Both […]

Sketch Elevation

Sunday, March 14th, 2010

I’ve been writting the next adventure for the role playing game I’m occassionally running today.  As well as the traditional overhead map of one of the key locations I’m considering using elevations of the streets to help players visualise their surroundings.  The small sample above is a section from a trial elevation I sketched tonight. […]

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