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Too Many Ideas - Archive for the ‘Vue’ Category

Making a Searchlight in Vue

Wednesday, September 24th, 2008

Vue doesn’t have a parallel light source that creates a fixed width beam so making search lights and other lights with parallel edges requires a little work. Here is one way I’ve used, it may not work for all situations but it works for some. All the values I give here are those I used […]

Searchlight in Vue

Tuesday, September 23rd, 2008

Jonj1611 asked on Renderosity how to create a searchlight like effect in Vue – if this is what he’s looking for I’ll post an explanation here soon. Edit: Its now up as: Making a Searchlight in Vue

Watch out for Floating Key frames in Vue

Tuesday, July 29th, 2008

I was tinkering with an animation script for Vue when I discovered something I thought I’d share to save others scratching their heads… I was using SetCurrentFrame() to set the key frame for the animation. I was later returning to an earlier key frame to apply a tweak to the same objects animation. The current […]

First Vue News Interview

Monday, May 12th, 2008

I’ve just posted the first Vue News blog interview Monsoon and Wabe: Burning Up the Vue!

Vue Lighting Rig #16: Three Point Lighting- Part 3

Monday, April 21st, 2008

Last week in part 2 of Vue Lighting Rig #16: Three Point Lighting – Part 2 I covered two variations on a three point lighting rigs. Tonight I’ll cover another of the variations. Again the key light is at 30 degrees to the horizontal and 45 degrees from the front of the subject to be […]

Vue Lighting Rig #16: Three Point Lighting- Part 2

Monday, April 14th, 2008

Back in part 1 of Vue Lighting Rig #16: Three Point Lighting I said I’d work through renders from some of these different rigs. Tonight I’ll cover two of the variations. Both of them place the key light at 30 degrees to the horizontal and 45 degrees to the subject to be lit. The fill […]

Softening the Edges of God Rays

Thursday, April 10th, 2008

I was asked how to soften the edges of the god rays falling on the ground when following my Punching Holes in the Sky tutorial. Fortunately its pretty straight forward: select the sun and in its settings change softness to something like 5 or 10 degrees to get a softer effect. You may need to […]

Moments of Inspiration and Vue

Wednesday, April 9th, 2008

I’ve been playing with the trial version of Moments of Inspiration (MoI) a handy 3d modelling package which has a striking resemblance to Rhino. Thats unsurprising since it was created by the original develoer of Rhino. Fortunately MoI is about 1/10th the price of Rhino. The image above is a render of the second model […]

Dizzy!!!

Monday, April 7th, 2008

Dizzy, I’m so Dizzy, my head is spinning Like a whirlpool, it never ends And it’s Vue [girl], making it spin you’re making me dizzy Yeah! After several frought attempts I’ve finally cracked getting rotation from a Vue scene into pyODE. The library I though would do the job may do in the right set […]

Vue Spin me Right Round Baby Right Round

Friday, March 28th, 2008

So my ongoing experimentation with pyODE is making some progress. I can now get data rotation data out of pyODE into Vue 6 Infinite to change the objects angles. I found some code to turn pyODE’s 3×3 matrix in to a Euler angle. Once in a while it does go a bit mad on the […]

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