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Too Many Ideas - Archive for the ‘Role Playing Game’ Category

Are Zombies Past their Sell by Date?

Thursday, October 7th, 2010

Now a few years ago a famous game designer pointed out that all successful RPGs include zombies.  I think it was Robin D Laws but I could be wrong.  This was extended by others to suggest that a game could be made a success by including zombies.  Back then zombies were the preserve of horror […]

Leave out the (Steampunk) Kitchen Sink

Monday, August 9th, 2010

Daneofwar asked a question on Twitter in the middle of Sherlock on Sunday night… Why are fantasy ideas of settings based on the 19th century always so unoriginal? Steampunk blah blah blah goggles blah blah blah. I didn’t have time for a long answer then (too busy watching Sherlock) but I think Brian has touched […]

Variations on the Difficulty Theme

Thursday, May 20th, 2010

In The Danger of Difficulty Despair – With Graphs I talked about the risk of a game suffering from boring encounters if the difficulty progression was always identical.  I showed, with the aid of graphs, how linear encounter difficulty combined with character improvement at the end of each adventure could create a universe which sees […]

The Danger of Difficulty Despair – With Graphs

Thursday, April 8th, 2010

I was going through some very old gaming files from when I was at college and came across some notes on designing the difficulty of encounters in a tabletop role playing game. A few weeks ago I questioned if Role Playing Games Need XP and the notes reminded me that in a game with experience […]

Open the Door Updated

Wednesday, March 31st, 2010

I’ve added entries for Dark Conspiracy, Twilight 2000 and Babylon 5 to the Open the Door page.

Do Role Playing Games Need XP?

Thursday, March 18th, 2010

When making rules for a role playing game there is the ongoing balancing act between narrative and simulation.  Both of which ultimately need to create fun.  At one extreme you’ve a game like Over the Edge with very lightweight rule system and at the other end you’ve got rules heavy, simulation game like Rolemaster.  Both […]

Sketch Elevation

Sunday, March 14th, 2010

I’ve been writting the next adventure for the role playing game I’m occassionally running today.  As well as the traditional overhead map of one of the key locations I’m considering using elevations of the streets to help players visualise their surroundings.  The small sample above is a section from a trial elevation I sketched tonight. […]

Hand me my Chainsaw of Editing

Thursday, July 23rd, 2009

The rebuilding and post launch work on impworks is now pretty much done which means I can get back to other projects.  tonight I’ve taken an editing chainsaw to a 120 page text which is the core design for a game and so far I’ve cut it to 60 pages.  Now I’m at the hard […]

How to Open a Door

Wednesday, July 22nd, 2009

I’ve posted an updated excerpt from an article I wrote for Valkyrie Magazine issue 25: Open the Door on how characters go through doors in different games.

Hold on a Minute Lads, I've got an Idea!

Saturday, November 22nd, 2008

I wrote an article on heist movies, You’re Only Supposed to Blow the Bloody Doors Off!!! , for Valkyrie issue 25 several years ago. I’ve been working on game ideas related to that and to a detective based game for quite a while either as a role playing game or as a wargame. I’ve been […]

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