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Too Many Ideas - Posts Tagged ‘material’

Moments of Inspiration and Vue

Wednesday, April 9th, 2008

I’ve been playing with the trial version of Moments of Inspiration (MoI) a handy 3d modelling package which has a striking resemblance to Rhino. Thats unsurprising since it was created by the original develoer of Rhino. Fortunately MoI is about 1/10th the price of Rhino. The image above is a render of the second model […]

Vue Lighting Rig #12: Modern Christmas Lights

Monday, December 17th, 2007

This week’s Vue Lighting Rig is less of a rig and more of a way of achieving a Christmas light effect. Looking at the Christmas lights in Liverpool I noticed several invisible Christmas trees. I’m sure these are popping up all over the country. You see lights in the shape of a tree but no […]

If I wasn't Too Tired I'd be Playing with…

Friday, August 31st, 2007

I’m completely wiped out so an early night tonight. If I wasn’t I’d be playing with Vue using three new cool things that have become available this week: Incredibly Lush Wheat Fields TerraPakâ„¢ toolkit for Vue 6 New Replacement Wood Materials for Vue SolidGrowth Trees All of which I’ve coverd on the unofficial Vue News […]

Vue 6 Tutorial: Cloud Layer Sculpting

Saturday, July 7th, 2007

I’ve posted an updated version of this tutorial to my site as: Cloud Layer Sculpting in Vue  

Creating the Inventor's Work Bench

Friday, April 27th, 2007

The picture I used for my Wordless Wednesday this week was made for the latest issue of Ragnarok. Various 3d models were assembled in Vue 6 Infinite but this one could have been made in any version of Vue. I’ll start with the easy bits. The bench itself is a cube with the old wood […]

Thursday Thirteen #4

Thursday, April 5th, 2007

Thirteen Things Reference Books I most use when writing stories (with Amazon links for more information where I could find the book listed) Roget’s Thesaurus: I’ve yet to find a better thesaurus than the one that has evolved through Longman to Penguin. The Story of Western Architecture: More about the history of the development of […]

Short Grass

Wednesday, January 31st, 2007

Here is a second stab at making a displacement material for Vue that looks like short grass. Short Grass

Where did today go?

Monday, January 29th, 2007

Finished off two pictures in Vue 6 that will hopefully make it into Rag 52. Quite pleased with the first one. It may be the best picture I’ve turned out of Vue. Also played round trying to get a better Vue grass displacement material for large areas and terrains. The one I posted last night […]

Punching Holes in the Sky

Friday, December 1st, 2006

[I’ve added an updated version of this tutorial to my site: Punching Holes in the Sky] Controlling Godrays in Vue 6 Sunbeams, called Godrays by e-on, are one of the new features in Vue 6. They appear when heavy clouds break up the light coming from the sun light source. The atmosphere must be a […]

Heavy Fog in Virtual Venice

Tuesday, November 28th, 2006

Just playing with a heavy fog atmosphere in Vue 6 Infinite. The water is a flat plain with a slightly tweaked dark water material added and the bump map turned into a displacement map. The model is the Bridge of Sighs from Cornucopia 3d.

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