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Too Many Ideas - Posts Tagged ‘Python’

Vue Python Mass File Conversion Script 0.3

Sunday, February 4th, 2007

E-on added the ability to export Vue’s vob file format using python in the most recent release of Vue 6 Infinite. I’ve updated my Mass convert script to reflect the enhancement. For more details and to download the latest version see my web site: 3d file mass convert vue python script

One year of Too Many Ideas

Monday, January 29th, 2007

Just noticed this blog was a whole year old last week. So here’s a round up of projects started and progress so far. Serious and Organised / Men of Action / The ABC System: system written needs play testing. Arædan: Originally called Untitled Fantasy #1. In need of editing. The Seer: About 50% written and […]

Where did today go?

Monday, January 29th, 2007

Finished off two pictures in Vue 6 that will hopefully make it into Rag 52. Quite pleased with the first one. It may be the best picture I’ve turned out of Vue. Also played round trying to get a better Vue grass displacement material for large areas and terrains. The one I posted last night […]

And in a Packed Saturday…

Sunday, January 28th, 2007

Well I’ve had a busy day of doing all the usual Saturday stuff plus messing around with Vue quite a bit. I’ve sent off a draft of a picture that hopefully will be used for the next Ragnarok. I’ve tried out a couple of little ideas I wanted to play around with. I’ll share one […]

EcoSystem to Object enhanced for Vue 6

Tuesday, January 16th, 2007

I’ve just added a few little enhancements to my EcoSystem to Object script. It now asks for a few simple choices when it is run rather than needing the script to be edited. You can now choose what Vue primitive it will put at the EcoSystem instances location. You can also select to have the […]

Will Auteur Brands destroy the Big Broadcasters?

Saturday, January 13th, 2007

This line of thinking was kicked off by John Rogers‘ blog post 4GM: Nobody gets Rich, Everybody Gets Paid and some of the comments on it. The Auteur Brand has a long tradition in our society. Far older than those names. The cult of personality around creative people goes back to the emergence of the […]

Object Sequence Importer and EcoSystems

Monday, December 18th, 2006

I’ve had several e-mails asking if the animations made with the Object Sequence Importer I posted yesterday can be used in EcoSystems. A few quick test revealed the following: Sequences can be saved as VOBs following the method for saving the scripts result explained in yesterdays article. Sequences saved as VOBs and then loaded into […]

Object Sequence Importer Version 0.2.4

Sunday, December 17th, 2006

Object Sequence Importer Instructions for version 0.2.4 Tested using Vue 5 Infinite 5.11-02 and Vue 6 Pre Release build 288741 What is it? The object sequence loader is a script that loads a sequence of 3d model files in a format Vue can import (obj, vob, 3ds, lwo, shd, cob and some other formats) How […]

XFrog animation in Vue 6 Infinite

Friday, December 15th, 2006

After a little modification and a repeat of the 3 hour render here is the test animation from XFrog 3.5 Full into Vue 6 Infinite using the completely rewritten object import script. It’s one of the animated objects supplied with XFrog. Still not 100% perfect as the objects’ positions wanders a little. However I think […]

Object Loader Script are Almost Done

Saturday, December 9th, 2006

Finished the new version of the object sequence loader script, almost an entire ground up rewrite of the code. I’m going to spend a while testing it but it does now load numbered sequences of files and has features to load Realflow and Xfrog 3 Full animations. Hopefully no problems will appear during testing and […]

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