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Too Many Ideas - Posts Tagged ‘Role Playing Game’

What’s the Best Way to Share GM Resources?

Tuesday, June 23rd, 2015

I’ve some collections of resources I’ve built up over the years for GMing. Things like maps, plans and NPC portraits. I’ve been thinking of posting them here but was wondering what the most useful way of sharing was for other GMs. So here is a quick poll. Hope you’ll vote!

Language Cherries and Lemons for Trail of Cthulhu

Sunday, June 21st, 2015

Two ideas on ways of encouraging players of Trail of Cthulhu to take more languages.  Originally I was going to just suggest the carrot of free languages using cherries but then a friend wanted to use a stick approach so I came up with lemons for them… Language Cherries and Lemons for Trail of Cthulhu.

Yarn RPG 0.1

Wednesday, December 10th, 2014

Yarn is pretty simple mash up of WaRP System and DramaSystem.  This is a pretty early draft and at the moment I’ve not really done a lot more than trying to pull the two SRDs together and try to iron out some of the join marks.  There are no series pitches in version 0.1 I hope […]

Forgotten Futures XI – Planets of Peril

Monday, December 6th, 2010

Marcus L. Rowland has released the eleventh installment of his excellent, shareware Forgotten Futures RPG: Forgotten Futures XI – Planets of Peril. Its currently available on CD and the download version will be available on 20th December 2010. Forgotten Futures XI is a complete setting based on Stanley G. Weinbaum’s 1930s science fiction stories. It […]

Dragonmeet 2010 Convention Report

Sunday, November 28th, 2010

So I finally made it to Dragonmeet, its taken me a few years but this time I did it. My planning fu was weak so I’d not decided to go till quite late on so I was staying four miles from Kensington and eight from the centre of London. This did mean I got to […]

Works in Progress Update

Sunday, October 3rd, 2010

I realised I’d not posted a progress report on any of my writing for ages. Its far too easy to update twitter and forget to mention stuff here. I finished a completely rewritten draft of the Role Playing Game that’s been occupying a lot of my writing time for the last year. The plan was […]

7th Sea: The Green Men of Avalon

Friday, September 3rd, 2010

The Green Men of Avalon are an order of heroes I created for my 7th Sea game.  Little is known of them except their public appearances as escorts to the Queen on public occassions.  Here tonight for your enjoyment I post their unique weapon and fighting school.

Leave out the (Steampunk) Kitchen Sink

Monday, August 9th, 2010

Daneofwar asked a question on Twitter in the middle of Sherlock on Sunday night… Why are fantasy ideas of settings based on the 19th century always so unoriginal? Steampunk blah blah blah goggles blah blah blah. I didn’t have time for a long answer then (too busy watching Sherlock) but I think Brian has touched […]

Variations on the Difficulty Theme

Thursday, May 20th, 2010

In The Danger of Difficulty Despair – With Graphs I talked about the risk of a game suffering from boring encounters if the difficulty progression was always identical.  I showed, with the aid of graphs, how linear encounter difficulty combined with character improvement at the end of each adventure could create a universe which sees […]

The Danger of Difficulty Despair – With Graphs

Thursday, April 8th, 2010

I was going through some very old gaming files from when I was at college and came across some notes on designing the difficulty of encounters in a tabletop role playing game. A few weeks ago I questioned if Role Playing Games Need XP and the notes reminded me that in a game with experience […]

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