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Creating a Bifurcated Lava Flow in Vue Infinite.
I’m working on a picture of a volcanic eruption. The explosion part is coming on well, the smoke not so well. Today though I wanted to get something that might be a lava flow working.
It is still very much a work in progress but I’m surprised at how well it works after only a few quick experiments. Here’s how I got the effect:
- Create a mountain terrain and use a filter to give it a volcano profile
- Create a small sphere
- User Scatter/Replicate to produce 1000 small spheres with a rectangular region with no z distribution at all
- With all the spheres selected I moved them over the terrain and rotated them to where I wanted the lava flow to be
- Hit drop
- Leave PC alone while it thinks about dropping 1000 spheres
- With all the spheres selected hit metablob
- Leave PC alone while it thinks about metablobing 1000 spheres
- Select glowing lava material
- Bake to Polygons with the quality of the baking set to high
Baking to polygons really speeds up the render.