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Too Many Ideas - Posts Tagged ‘material’

Tree Gobos

Sunday, November 29th, 2009

I’ve added a set of 10 leafless, winter tree gel materials for Vue to my free stuff pages today. Tested in Vue 7 Pioneer, Vue 7.5 Infinite and Vue 8 Infinite.

Striped Lighting Gels for Vue

Saturday, October 17th, 2009

This is the first set of ten, free, lighting gels materials with a theme of stripes for use with Vue 7 and above. These arn’t neat, uniform stripes.  Some are quite gentle wavy lines while some are broken up at varied angles. I’ve created this set from scans of slides I made for the Kaffeine […]

Vue Switch Mapping Python Script

Sunday, August 9th, 2009

Here is a little python script for Vue Infinite and xStream to switch the mapping of all the images used in the selected objects materials to bicubic mapping. I’ve tested it using Vue 7 Infinite. The script is more of an experiment towards a bigger script to work with the images in Vue materials to […]

Hand me my Chainsaw of Editing

Thursday, July 23rd, 2009

The rebuilding and post launch work on impworks is now pretty much done which means I can get back to other projects.  tonight I’ve taken an editing chainsaw to a 120 page text which is the core design for a game and so far I’ve cut it to 60 pages.  Now I’m at the hard […]

Vue Texture Resizer

Thursday, November 27th, 2008

One perenial problem reported by Vue users is running short of memory. Part of the problem is that it is so easy to import objects that are loaded down with image based textures, bump maps, reflection maps etc. At the moment its a bit of a pain to hunt down all the textures, make copies […]

Making a Searchlight in Vue

Wednesday, September 24th, 2008

Vue doesn’t have a parallel light source that creates a fixed width beam so making search lights and other lights with parallel edges requires a little work. Here is one way I’ve used, it may not work for all situations but it works for some. All the values I give here are those I used […]

A few Words Here and a few Words There

Tuesday, September 9th, 2008

Since I seem to be back to more regular blogging a quick post for tonight… Put the finishing touches to the second in a series of article for Ragnarok earlier tonight. One of those times when looking over some old stuff you get a fresh look at it and realise what it was lacking. In […]

Sugary Pulp Research Goodness

Monday, July 14th, 2008

I love it when research material falls into my lap. I came across a book about the espionage and shady goings on in Shanghai in the 1920s-40s era for the massive sum of £1.99 in my local remaindered book shop on Saturday. Handy since some of NitS is set there around then and involves shady […]

Definitly Too Many Ideas

Thursday, May 1st, 2008

I’m having one of those weeks where I just seem to be constantly juggling projects… I’ve almost finished Dirk Dangerous and the Giant Balls of Doom. I’ve been retooling some of my old Ravenloft adventures for a more recent version of D&D. I’ve been answering questions about Vue 6 Tutorial: Cloud Layer Sculpting. I completely […]

Lets Go To The Castle At Night…

Friday, April 11th, 2008

… He won’t be expecting us then. A line from one character when friends of mine when playing the original Ravenloft adventure. I wasn’t actually there but I’ve heard it so often it almost feels like community property. I’d played the same scenario back in college so it made sense to me. Back on the […]

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