impworks Logo - a grinning imp in flight

Too Many Ideas - Posts Tagged ‘NitS’

Works in Progress Update

Sunday, October 3rd, 2010

I realised I’d not posted a progress report on any of my writing for ages. Its far too easy to update twitter and forget to mention stuff here. I finished a completely rewritten draft of the Role Playing Game that’s been occupying a lot of my writing time for the last year. The plan was […]

Sugary Pulp Research Goodness

Monday, July 14th, 2008

I love it when research material falls into my lap. I came across a book about the espionage and shady goings on in Shanghai in the 1920s-40s era for the massive sum of £1.99 in my local remaindered book shop on Saturday. Handy since some of NitS is set there around then and involves shady […]

Liverpool One

Thursday, May 29th, 2008

I’ve been taking a few days off work and needed to go in to Liverpool for a few odds and ends today. I’d forgotten it was Liverpool One’s / The Paradise Projects opening today. Had a quick wander round and wished I’d been quicker because I’d worn my new shoes to break them in a […]

Definitly Too Many Ideas

Thursday, May 1st, 2008

I’m having one of those weeks where I just seem to be constantly juggling projects… I’ve almost finished Dirk Dangerous and the Giant Balls of Doom. I’ve been retooling some of my old Ravenloft adventures for a more recent version of D&D. I’ve been answering questions about Vue 6 Tutorial: Cloud Layer Sculpting. I completely […]

Doctor Who: The Sontaran Stratagem

Saturday, April 26th, 2008

Tonight The Sontaran Stratagem didn’t make UNITs 3 extras in berets and a couple of Land Rovers and so far the Sontaran havn’t been reinvented as the sixth member of the Village People. So the BBC found its cheque book. So all over the UK Doctor Who fans are crossing their fingers that this will […]

NitS: Draft 2 Done

Sunday, April 20th, 2008

I did the last twenty pages of Night in the Sidhe draft 2 today. Now I have a complete list of all the characters, places and other important things that appear in the story. I also know how much work there is to do on finishing the inner story in draft 3 before moving on […]

NitS: Draft 2

Tuesday, April 8th, 2008

I’ve twenty pages of NitS left to work over on the second draft. I’ve now got most of the mini cyclopedia of locations, characters, species and other such stuff. That will help me flesh out the details and keep track of it as I go along. I’ve also got a short list of the three […]

Getting the Facts across

Wednesday, March 12th, 2008

I’ve an encounter in NitS where the hero tracks down the expert on how real world and fantasy world physics collide. I think it works pretty well but after reading John August’s blog post How to explain quantum mechanics I’ll certainly be applying his advice to make it better.

NitS: Ongoing Slog

Monday, March 10th, 2008

Today I passed the three quarters point on the first redraft. I’m doing a bit of polishing and fixing but mostly its about looking for plot holes so I can fix them in draft 2. Fortunately so far I’m plesantly surprised how few there are. The biggest one, a remanant from when the story was […]

NitS: Edit 1 Half Way There

Sunday, February 3rd, 2008

I passed the 50% mark on the first redraft of NitS tonight. A certain sense of relief tempered by a realisation of how much work I have left to do. This pass has been mainly aimed at picking up all the gross slips in continuity and the plot. By the endo of it I should […]

impworks © Copyright Mark Caldwell 1996 - 2018