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Creating a Bifurcated Lava Flow in Vue Infinite.
After more experimentation I’ve finally achieved a Bifurcated Lava Flow in Vue 5 Infinite that I’m happy with.
To make this I first looked at some maps of Bifurcated flows. I then drew a flow and used it to control the distribution of objects in an EcoSystem on a terrain model of a volcano.
I then used a new Python script, ecotoobject.py, to place cubes where there were instances in the EcoSystem. Next I textured the terrain that had the EcoSystem on in with a rock texture, destroying the instances at the same time. Selecting all the cubes I made them into a metablob and then baked that to a mesh to speed up rendering and reduce memory usage. Finally I applied a magma texture and rendered.
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